The Research
3. Methodology
A design-based research (DBR) approach was undertaken, integrating empirical research with learning environment design. DBR’s iterative cycles of analysis, design, development, and application aim to develop context-based principles and theories (Şanal, 2023).
Design goals were:
- Embed high-quality active learning experiences for asynchronous engagement
- Enable active participation through engagement with content and connection to colleagues
- Explore innovative technologies to support these goals
Data was collected through technology analytics and two student surveys at course conclusion. Five courses were delivered – three in late 2021 and two in late 2023.
Context
Courses were part of a postgraduate Masters of Learning and Teaching program. All students studied online for 10-13 weeks:
- Course A: Arts and Technologies curriculum for Primary educators (46 students)
- Course B: STEM pedagogy for Secondary schools – removed synchronous tutorials, replaced with VoiceThread activities (35 students)
- Course C: Learning technologies in Secondary schools – redesigned with VoiceThread activities (38 students)
- Course D: Child development theories – introduced learning technologies to support participation (52 students)
- Course E: Capstone course for beginning teachers – enhanced video quality and included VoiceThread (81 students)
Participants
Participants were 252 postgraduate students. 75 (30%) completed the bespoke survey and 52 (21%) completed the university feedback survey. Demographics were predominantly female from the university’s local geographical catchment.
Data Collection and Analysis
Data was gathered from learning analytics (Moodle Books/Lessons, VoiceThread, forums, video) and surveys. Mixed methods provided multiple perspectives on asynchronous engagement. Analytics showed participation time, while surveys captured student perceptions about engagement and connection.