Checking for Understanding

Gamification has the power to evoke fundamental yet essential human emotions, such as a sense of accomplishment and excitement, which can bring joy and happiness to learners.

(Yassin & Abdulgalil Abugohar, 2022; Nuri et al., 2022; Mudure-Iacob, 2021).

Blookets and Quizizz can be useful tools for checking students’ understanding engagingly and interactively. They loved it!
It has been a great tool for checking for understanding. Below are screenshots of some of the Blookets & Quizizz created and status reports available afterwards.

Gamification not only facilitates emotional happiness but also plays a crucial role in helping learners acquire new skills and retain course content

(Li et al., 2022; Kiyançiçek & Levent, 2022)

Creating Blookets & Quizizz.

Blookets and Quizizz can be useful tools for checking for understanding in an engaging and interactive way. The gamified aspect of these platforms fosters a positive learning environment. Students are engaged and motivated by the competition and point system. Teachers can set clear expectations and adjust difficulty levels to promote inclusivity.

2.1 Knowledge and understanding: Effective teachers deeply understand the curriculum and how students learn and develop. This standard emphasises the importance of this knowledge base for developing effective teaching strategies. Creating Blooket and Quizizz, for instance, demonstrates a teacher’s knowledge of gamification principles and their potential to enhance learning across various subjects.
2.5 Application of content and teaching knowledge: Teachers critically apply their knowledge and understanding of the content and teaching strategies to effectively plan for and teach the Australian Curriculum, addressing the specific needs of students. This includes selecting and using various teaching strategies and resources, including digital technologies, to cater to students’ learning styles and interests.
3.1 Planning for and implementing effective teaching and learning: Teachers plan for and implement teaching and learning experiences that are engaging, effective, and cater to students’ diverse needs. This includes using various teaching strategies and resources, including digital technologies, to assess student learning and provide feedback.
3.2 Assessment and providing feedback: Teachers assess student learning to inform teaching. They use a variety of assessment strategies, including formative and summative assessment, to provide students with clear, specific and timely feedback that targets their learning needs.
4.1 Professional engagement and creating engaging learning experiences: Effective teachers are committed to continuous learning and translate that knowledge into engaging student experiences. Creating Blooket and Quizizz exemplifies this by showcasing a teacher’s awareness of current best practices (gamification) and its ability to design interactive, student-centred activities that promote active participation and knowledge retention.
4.2 Plan for and implement effective teaching and learning sequences: Blooket and Quizizz can be integrated into a well-structured learning sequence as a review or assessment tool.
4.4: Supporting Student Well-being and Safety: Blooket and Quizizz’s gamified aspect fosters a positive learning environment. The competition and point system engage and motivate students. However, it’s important to ensure all students feel comfortable participating and avoid creating a stressful environment. Teachers can set clear expectations and adjust difficulty levels to promote inclusivity.
4.5: Safe and Responsible Use of ICT: Both platforms offer student privacy features teachers should know, explain and utilise. Additionally, teachers can model responsible online behaviour and ensure students understand proper digital citizenship practices.
5.1: Understanding Assessment Strategies: Blooket and Quizizz are perfect for formative assessment. They allow teachers to create quick quizzes or review games that target specific learning objectives. Analysing student performance during these games provides valuable insights into areas of understanding and areas needing further instruction.
5.2: Timely and Appropriate Feedback: Both platforms offer real-time feedback to students. They see their answers and receive points based on accuracy and speed. This immediate feedback allows students to self-assess their understanding and identify knowledge gaps. Additionally, teachers can use post-game reports to provide more targeted feedback to individual students or the entire class.
5.5: Reporting to Students and Parents: Blooket and Quizizz offer detailed reports that break down student performance by question, topic, and overall score. Teachers can share these reports with students to help them track their progress and identify areas for improvement. Parents can also be included, allowing them to see their child’s strengths and weaknesses.
6.2 Use ICT (Information and Communication Technologies) effectively to support learning and teaching: Blookets and Quizizz are an online platform that utilises technology to create engaging learning activities that engage and motivate students learning.
7.2: Legislative and Organizational Policies: Teachers should be familiar with school policies regarding technology use and data privacy. Platforms like Blooket and Quizizz typically have their own user agreements and data security measures. Understanding these policies ensures the responsible use of the tools within the school’s framework.

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